If you dont want to use this feature, and you have a control scheme set up where directional movement doesn't overlap with anything, then simply leave this action unbound. Put controllers and headset on floor and turn them on while on the ground 5. Restarting the Vive a few times helps sometimes. Recommended: Graphics: NVIDIA GeForce GTX 1060, AMD Radeon RX 480 equivalent or better. Additional Notes: 1x USB 2.0 or newer, HDMI 1.4, DisplayPort 1.2 or newer. If directional locomotion is disabled, then the teleport & rotate controls behave as normal, and trigger doesn't need to be held. ISSUE Upon starting SteamVR after a fresh reboot the floor height is either to low or to high. Graphics: NVIDIA GeForce GTX 970, AMD Radeon R9 290 equivalent or better. This means that the D-pad is used for directional movement, but if you hold the trigger then the D-pad is instead used for teleporting and rotation. The "use alt control scheme" button is bound to the trigger. The D-pad is used for directional movement, but it is also used for teleporting (up/down) and rotation (left/right). So this means that if you choose to bind this action then this button must be held to use the teleport & rotation controls if trackpad locomotion is enabled.įor example, in the default Vive bindings: The solution for this is to have an extra button that can be held to switch between control schemes. Enjoy playing Roblox in VR on Oculus Quest 2 and let me know if you have any issues. You might need to try this a few times to get the timing right, but it DOES WORK. the default Vive bindings) the directional movement controls overlap with the teleport & rotation controls. This will trick Roblox into thinking you are playing in Steam VR and Roblox will launch properly in full-screen VR mode.
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